ringBufferMode
Configure the Particle System to not kill its particles when their lifetimes are exceeded.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemRingBufferMode ringBufferMode { get; set; }
Remarks
Rather than using the particle lifetimes to kill particles, the system replaces particles with new ones when there are more particles than specified in Max Particles. Additional Resources: ParticleSystem.MainModule.ringBufferLoopRange.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.ringBufferMode = ParticleSystemRingBufferMode.PauseUntilReplaced; }}