limitYMultiplier
Change the limit multiplier on the y-axis.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float limitYMultiplier { get; set; }
Remarks
Changing this property is more efficient than accessing the entire curve, if you only want to change the overall limit multiplier.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValueSpeedX = 0.0f; public float hSliderValueSpeedY = 0.0f; public float hSliderValueSpeedZ = 0.0f; public float hSliderValueDampen = 0.1f; void Start() { ps = GetComponent<ParticleSystem>(); var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = true; limitVelocityOverLifetime.separateAxes = true; } void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.limitXMultiplier = hSliderValueSpeedX; limitVelocityOverLifetime.limitYMultiplier = hSliderValueSpeedY; limitVelocityOverLifetime.limitZMultiplier = hSliderValueSpeedZ; limitVelocityOverLifetime.dampen = hSliderValueDampen; } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Speed Limit X"); GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit Y"); GUI.Label(new Rect(25, 120, 100, 30), "Speed Limit Z"); GUI.Label(new Rect(25, 160, 100, 30), "Dampen"); hSliderValueSpeedX = GUI.HorizontalSlider(new Rect(135, 45, 100, 30), hSliderValueSpeedX, 0.0f, 2.0f); hSliderValueSpeedY = GUI.HorizontalSlider(new Rect(135, 85, 100, 30), hSliderValueSpeedY, 0.0f, 2.0f); hSliderValueSpeedZ = GUI.HorizontalSlider(new Rect(135, 125, 100, 30), hSliderValueSpeedZ, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(135, 165, 100, 30), hSliderValueDampen, 0.0f, 1.0f); }}