limit
Maximum velocity curve, when not using one curve per axis.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve limit { get; set; }
Remarks
Additional Resources: ParticleSystem.MinMaxCurve.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValueSpeed = 0.0f; public float hSliderValueDampen = 0.1f; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var limitVelocityOverLifetime = ps.limitVelocityOverLifetime; limitVelocityOverLifetime.enabled = moduleEnabled; limitVelocityOverLifetime.limit = hSliderValueSpeed; limitVelocityOverLifetime.dampen = hSliderValueDampen; } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 200, 30), moduleEnabled, "Enabled"); GUI.Label(new Rect(25, 80, 100, 30), "Speed Limit"); GUI.Label(new Rect(25, 120, 100, 30), "Dampen"); hSliderValueSpeed = GUI.HorizontalSlider(new Rect(95, 85, 100, 30), hSliderValueSpeed, 0.0f, 2.0f); hSliderValueDampen = GUI.HorizontalSlider(new Rect(95, 125, 100, 30), hSliderValueDampen, 0.0f, 1.0f); }}