# particle

> Override all the properties of particles this system emits.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystem.Particle particle { get; set; }
```

### Remarks

When you assign a particle to this property, it changes every other property on this type individually to match the new particle.
