angularVelocity
Override the angular velocity of particles this system emits.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float angularVelocity { get; set; }
Remarks
This value will be ignored if the Particle System uses either of the velocity modules.
Additional Resources: ParticleSystem.Particle.angularVelocity.
Examples
using UnityEngine;// In this example we have a Particle System emitting aligned particles; we then emit and override the rotation speed every 2 seconds.public class ExampleClass : MonoBehaviour{ private ParticleSystem system; void Start() { // A simple particle material with no texture. Material particleMaterial = new Material(Shader.Find("Particles/Standard Unlit")); // Create a Particle System. var go = new GameObject("Particle System"); go.transform.Rotate(-90, 0, 0); // Rotate so the system emits upwards. system = go.AddComponent<ParticleSystem>(); go.GetComponent<ParticleSystemRenderer>().material = particleMaterial; // Every 2 seconds we will emit. InvokeRepeating("DoEmit", 2.0f, 2.0f); } void DoEmit() { // Any parameters we assign in emitParams will override the current system's when we call Emit. // Here we will override the rotation speed. All other parameters will use the behavior defined in the Inspector. var emitParams = new ParticleSystem.EmitParams(); emitParams.angularVelocity = 180.0f; system.Emit(emitParams, 10); }}