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Unity Engine


rateOverDistanceMultiplier

Change the rate over distance multiplier.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float rateOverDistanceMultiplier { get; set; }

Remarks

This is more efficient than accessing the whole curve, if you only want to change the overall rate multiplier.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 5.0f; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.World; var shape = ps.shape; shape.enabled = false; var emission = ps.emission; emission.rateOverTime = 0.0f; // add a sphere so we can see our transform position as it moves var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.parent = ps.transform; } void Update() { var emission = ps.emission; emission.rateOverDistanceMultiplier = hSliderValue; ps.transform.position = new Vector3(Mathf.Sin(Time.time) * 2.0f, 0.0f, 0.0f); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 1.0f, 20.0f); }}