# rateMultiplier

> Change the rate multiplier.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** rateMultiplier property is deprecated. Use rateOverTimeMultiplier or rateOverDistanceMultiplier instead.

```csharp
public float rateMultiplier { get; set; }
```

### Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall rate multiplier.
