# emission

> Script interface for the EmissionModule of a Particle System.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystem.EmissionModule emission { get; }
```

### Remarks

This module provides control over how many particles are emitted.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

### Examples

```csharp
// Create a Particle System
// At 2 and 4 secs the number of particles are changed to 100, then 200
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        ParticleSystem ps = GetComponent<ParticleSystem>();
        var em = ps.emission;
        em.enabled = true;

        em.rateOverTime = 20.0f;

        em.SetBursts(
            new ParticleSystem.Burst[]{
                new ParticleSystem.Burst(2.0f, 100),
                new ParticleSystem.Burst(4.0f, 100)
            });
    }
}
```
