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Unity Engine


AddPlane(Transform)

Adds a collision plane to use with this Particle System.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public void AddPlane(Transform transform)

Parameters

transform

The plane to add.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var collision = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.Planes; collision.mode = ParticleSystemCollisionMode.Collision3D; var collider = GameObject.CreatePrimitive(PrimitiveType.Plane); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 5.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); collider.transform.localRotation = Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f)); collision.AddPlane(collider.transform); }}