# GetOptimalSettings(uint, uint, DLSSQuality, out OptimalDLSSSettingsData)

> Returns a structure containing the optimal settings for a specific target resolution and quality.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

## GetOptimalSettings(uint, uint, DLSSQuality, OptimalDLSSSettingsData)

```csharp
public bool GetOptimalSettings(uint targetWidth, uint targetHeight, DLSSQuality quality, out OptimalDLSSSettingsData optimalSettings)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Target width in pixels.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Target height in pixels.**** (\[DLSSQuality]\(/engine/6000.6/script-reference/unityengine/nvidia/dlssquality)): Current quality mode.**** (\[OptimalDLSSSettingsData]\(/engine/6000.6/script-reference/unityengine/nvidia/optimaldlsssettingsdata)): Output structure, which will be filled with the recommended optimal settings data.

### Returns

| Type                                                          | Description                                                                          |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the function has successfully populated optimalSettings. False if it failed. |
