# transparencyMask

> A transparency bit mask.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture transparencyMask { readonly get; set; }
```

### Remarks

This must be the same size as the input texture. This texture helps the [DLSSContext](/engine/6000.6/script-reference/unityengine/nvidia/dlsscontext.md) with ghosting issues. This texture is optional.
