# biasColorMask

> A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture biasColorMask { readonly get; set; }
```

### Remarks

If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.
