# DLSSTextureTable

> The set of texture slots available for the DLSSContext.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public struct DLSSTextureTable
```

## Remarks

Additional Resources: [GraphicsDevice.ExecuteDLSS](/engine/6000.6/script-reference/unityengine/nvidia/graphicsdevice/executedlss.md)

## Properties

| Property                                                                                                    | Description                                                                                                                                  |
| ----------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| [biasColorMask](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/biascolormask.md)       | A mask, same size as colorInput, preferably of format R8\_UNORM that informs DLSS of possible moving pixels.                                 |
| [colorInput](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/colorinput.md)             | The input color buffer to upsample for [DLSSContext](/engine/6000.6/script-reference/unityengine/nvidia/dlsscontext.md).                     |
| [colorOutput](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/coloroutput.md)           | The output color buffer to write the upsampling result for [DLSSContext](/engine/6000.6/script-reference/unityengine/nvidia/dlsscontext.md). |
| [depth](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/depth.md)                       | The input depth buffer.                                                                                                                      |
| [exposureTexture](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/exposuretexture.md)   | A 1x1 texture with pre-exposure values.                                                                                                      |
| [motionVectors](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/motionvectors.md)       | The motion vectors requested by the [DLSSContext](/engine/6000.6/script-reference/unityengine/nvidia/dlsscontext.md).                        |
| [transparencyMask](/engine/6000.6/script-reference/unityengine/nvidia/dlsstexturetable/transparencymask.md) | A transparency bit mask.                                                                                                                     |
