# IsHDR

> Indicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
IsHDR = 1
```
