# initData

> The immutable initialization data the DLSSContext requires.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public ref readonly DLSSCommandInitializationData initData { get; }
```

### Remarks

Additional Resources: [DLSSCommandInitializationData](/engine/6000.6/script-reference/unityengine/nvidia/dlsscommandinitializationdata.md)
