# mvScaleY

> If you set the DLSSFeatureFlags.MVLowRes flag, this value indicates the scale (smaller) of the motion vector buffer input texture used in the y-axis.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.6/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public float mvScaleY { get; set; }
```
