# Restricted

> Limited NPOT support: no mipmaps and clamp wrap mode will be forced.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Restricted = 1
```

### Remarks

If NPOT Texture do have mipmaps it will be upscaled/padded at loading time.
