# Dispose()

> Signals that this UploadHandler is no longer being used, and should clean up any resources it is using.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Networking](/engine/6000.6/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestModule

```csharp
public virtual void Dispose()
```

### Remarks

This method must be called once you have finished using an [UploadHandler](/engine/6000.6/script-reference/unityengine/networking/uploadhandler.md) object.

For convenience, [UnityWebRequest](/engine/6000.6/script-reference/unityengine/networking/unitywebrequest.md) exposes the [UnityWebRequest.disposeUploadHandlerOnDispose](/engine/6000.6/script-reference/unityengine/networking/unitywebrequest/disposeuploadhandlerondispose.md) property, which will automatically call this method when [UnityWebRequest.Dispose](/engine/6000.6/script-reference/unityengine/networking/unitywebrequest/dispose.md) is called.

If you elect not to use [UnityWebRequest.disposeUploadHandlerOnDispose](/engine/6000.6/script-reference/unityengine/networking/unitywebrequest/disposeuploadhandlerondispose.md) (by setting it to false), then you must call Dispose on the \[UploadHandler] yourself. This should only be in rare cases, such as when you wish to use the [UploadHandler](/engine/6000.6/script-reference/unityengine/networking/uploadhandler.md) to transmit the same data multiple times.
