# MessageEventArgs

> Arguments passed to Action callbacks registered in PlayerConnection.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Networking.PlayerConnection](/engine/6000.6/script-reference/unityengine/networking/playerconnection.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public class MessageEventArgs
```

## Fields

| Value                                                                                                            | Description                                   |
| ---------------------------------------------------------------------------------------------------------------- | --------------------------------------------- |
| [data](/engine/6000.6/script-reference/unityengine/networking/playerconnection/messageeventargs/data.md)         | Data that is received.                        |
| [playerId](/engine/6000.6/script-reference/unityengine/networking/playerconnection/messageeventargs/playerid.md) | The Player ID that the data is received from. |
