# CompleteContent()

> Callback, invoked when all data has been received from the remote server.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Networking](/engine/6000.6/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestModule

```csharp
protected virtual void CompleteContent()
```

### Remarks

This callback is guaranteed to be invoked on the main thread. If not overridden, this callback has no default behavior and will no-op.
