# Readable

> Indicates that created texture must be readable. Allows reading values of texture pixels, but increases memory usage.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Networking](/engine/6000.6/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestTextureModule

```csharp
Readable = 1
```
