# MipmapChain

> Indicates that created texture must have mipmaps (multiple versions of different quality of the same texture). More efficient, but uses more memory.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Networking](/engine/6000.6/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestTextureModule

```csharp
MipmapChain = 2
```
