# GetMaxImpulse(int)

> Get the maximum impulse that the solver can apply at a particular contact point in this contact pair.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float GetMaxImpulse(int i)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Index of the contact point.

### Returns

| Type                                                          | Description                              |
| ------------------------------------------------------------- | ---------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The maximum impulse that can be applied. |

### Remarks

Note that setting zero maximum impulse will be the same as disabling the contact point.
