# SetBindposes(NativeArray<Matrix4x4>)

> Sets the bind poses of the Mesh.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetBindposes(NativeArray<Matrix4x4> poses)
```

### Parameters

**** (\[NativeArray\<Matrix4x4>]\(/engine/6000.6/script-reference/unity/collections/nativearray1)): The array of bind poses to assign to the Mesh.

### Remarks

The bind pose at each index corresponds to the bone with the same index. Additional Resources: [SkinnedMeshRenderer.bones](/engine/6000.6/script-reference/unityengine/skinnedmeshrenderer/bones.md).
