# this[]

> Access MeshDataArray element by an index.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## this\[int]

```csharp
public Mesh.MeshData this[int index] { get; }
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                                     | Description |
| ------------------------------------------------------------------------ | ----------- |
| [MeshData](/engine/6000.6/script-reference/unityengine/mesh/meshdata.md) |             |

### Remarks

Additional Resources: [Length](/engine/6000.6/script-reference/unityengine/mesh/meshdataarray/length.md), [Mesh.MeshData](/engine/6000.6/script-reference/unityengine/mesh/meshdata.md).
