subMeshCount
The number of sub-meshes in the MeshData.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int subMeshCount { get; set; }
Remarks
Each sub-mesh corresponds to a Material in a Renderer, such as MeshRenderer or SkinnedMeshRenderer. A sub-mesh consists of a list of triangles, which refer to a set of vertices. Vertices can be shared between multiple sub-meshes.
If the is writeable, you can set the number of sub-meshes using this property. If the is read-only, this property is read-only.
MeshDataMeshDataSetting the submesh count to 0 clears any generated Mesh LODs.
Additional Resources: Mesh.subMeshCount, GetSubMesh, SetSubMesh, GetIndices, Mesh.AllocateWritableMeshData, Mesh.AcquireReadOnlyMeshData.