# decomposeProjection

> This property takes a projection matrix and returns the six plane coordinates that define a projection frustum.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly FrustumPlanes decomposeProjection { get; }
```

### Remarks

It works with both perspective projection matrices and orthographic projection matrices.
