# Round(float)

> Returns f rounded to the nearest integer number.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float Round(float f)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Real number to round.

### Returns

| Type                                                          | Description                    |
| ------------------------------------------------------------- | ------------------------------ |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Nearest integer number to `f`. |

### Remarks

If the number ends in .5 so it is halfway between two integers, one of which is even and the other odd, the even number is returned.

Additional Resources: [Mathf.RoundToInt](/engine/6000.6/script-reference/unityengine/mathf/roundtoint.md), [Mathf.Ceil](/engine/6000.6/script-reference/unityengine/mathf/ceil.md), [Mathf.Floor](/engine/6000.6/script-reference/unityengine/mathf/floor.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {
        // Prints 10
        Debug.Log(Mathf.Round(10.0f));

        // Prints 10
        Debug.Log(Mathf.Round(10.2f));

        // Prints 11
        Debug.Log(Mathf.Round(10.7f));

        // Prints 10
        Debug.Log(Mathf.Round(10.5f));

        // Prints 12
        Debug.Log(Mathf.Round(11.5f));

        // Prints -10
        Debug.Log(Mathf.Round(-10.0f));

        // Prints -10
        Debug.Log(Mathf.Round(-10.2f));

        // Prints -11
        Debug.Log(Mathf.Round(-10.7f));

        // Prints -10
        Debug.Log(Mathf.Round(-10.5f));

        // Prints -12
        Debug.Log(Mathf.Round(-11.5f));
    }
}
```
