# RealtimeEmissive

> The emissive lighting will affect Enlighten Realtime Global Illumination. It emits lighting into real-time lightmaps and real-time Light Probes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RealtimeEmissive = 1
```

### Remarks

The flags are mutually exclusive so if you are using real-time Emissive lighting, you must remove the EmissiveIsBlack flag from the material as shown in the example below.

```csharp
using UnityEngine;

public class ExampleClass : MonoBehaviour
{
    Material material;

    void Start()
    {
        // Remove the EmissiveIsBlack flag from material:
        MaterialGlobalIlluminationFlags flags = material.globalIlluminationFlags;
        flags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
        material.globalIlluminationFlags = flags;
    }
}
```

Additional Resources: EmissiveIsBlack.
