# GetMatrixArray

> Get a named matrix array.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## GetMatrixArray(string)

Get a named matrix array.

```csharp
public Matrix4x4[] GetMatrixArray(string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.

### Returns

| Type                                                                      | Description |
| ------------------------------------------------------------------------- | ----------- |
| [Matrix4x4\[\]](/engine/6000.6/script-reference/unityengine/matrix4x4.md) |             |

### Remarks

Additional Resources: [Material.SetMatrixArray](/engine/6000.6/script-reference/unityengine/material/setmatrixarray.md).

## GetMatrixArray(int)

Get a named matrix array.

```csharp
public Matrix4x4[] GetMatrixArray(int nameID)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The name ID of the property retrieved by [Shader.PropertyToID](/engine/6000.6/script-reference/unityengine/shader/propertytoid.md).

### Returns

| Type                                                                      | Description |
| ------------------------------------------------------------------------- | ----------- |
| [Matrix4x4\[\]](/engine/6000.6/script-reference/unityengine/matrix4x4.md) |             |

### Remarks

Additional Resources: [Material.SetMatrixArray](/engine/6000.6/script-reference/unityengine/material/setmatrixarray.md).

## GetMatrixArray(string, List\<Matrix4x4>)

Fetch a named matrix array into a list.

```csharp
public void GetMatrixArray(string name, List<Matrix4x4> values)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.**** (\[List\<Matrix4x4>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The list to hold the returned array.

### Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

## GetMatrixArray(int, List\<Matrix4x4>)

Fetch a named matrix array into a list.

```csharp
public void GetMatrixArray(int nameID, List<Matrix4x4> values)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The name ID of the property retrieved by [Shader.PropertyToID](/engine/6000.6/script-reference/unityengine/shader/propertytoid.md).**** (\[List\<Matrix4x4>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The list to hold the returned array.

### Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.
