# MatchTargetWeightMask

> Use this struct to specify the position and rotation weight mask for Animator.MatchTarget.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public struct MatchTargetWeightMask
```

## Constructors

| Constructor                                                                                                                           | Description                       |
| ------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------- |
| [MatchTargetWeightMask(UnityEngine.Vector3,System.Single)](/engine/6000.6/script-reference/unityengine/matchtargetweightmask/ctor.md) | MatchTargetWeightMask contructor. |

## Properties

| Property                                                                                                    | Description          |
| ----------------------------------------------------------------------------------------------------------- | -------------------- |
| [positionXYZWeight](/engine/6000.6/script-reference/unityengine/matchtargetweightmask/positionxyzweight.md) | Position XYZ weight. |
| [rotationWeight](/engine/6000.6/script-reference/unityengine/matchtargetweightmask/rotationweight.md)       | Rotation weight.     |
