# BoxGeometry(Vector3)

> Create a box shape with the provided parameters.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LowLevelPhysics](/engine/6000.6/script-reference/unityengine/lowlevelphysics.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public BoxGeometry(Vector3 halfExtents)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)): The distance from the center of the box to the edge on each axis.
