# logEnabled

> To runtime toggle debug logging [ON/OFF].

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool logEnabled { get; set; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    private static ILogger logger = Debug.unityLogger;
    private static string kTAG = "MyGameTag";

    void Start()
    {
        logger.logEnabled = Debug.isDebugBuild;

        logger.Log(kTAG, "This log will be displayed only in debug build");
    }
}
```
