# RecalculateBounds()

> Recalculate the bounding region for the LODGroup. This process can be slow. To avoid lag, call this function infrequently.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void RecalculateBounds()
```
