# DestroyBuffer(BufferID)

> Destroy the buffer with the given ID.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.6/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void DestroyBuffer(BufferID id)
```

### Parameters

**** (\[BufferID]\(/engine/6000.6/script-reference/unityengine/lighttransport/bufferid)): ID of the buffer to destroy.
