# bakeOutputFolderPath

> The folder used to store the output when the probes in the request are baked.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.6/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string bakeOutputFolderPath { readonly get; set; }
```

### Remarks

The folder must be writable.
