# Initialize(IDeviceContext)

> Initialize the ReferenceProbePostProcessor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LightTransport.PostProcessing](/engine/6000.6/script-reference/unityengine/lighttransport/postprocessing.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool Initialize(IDeviceContext context)
```

### Parameters

**** (\[IDeviceContext]\(/engine/6000.6/script-reference/unityengine/lighttransport/idevicecontext)): Device context.

### Returns

| Type                                                          | Description                                |
| ------------------------------------------------------------- | ------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the initialization was successful. |

### Remarks

Must be called before using the other methods provided by the interface.
