# SetProbePositions(Vector3[])

> Sets the probe positions on the BakeInput.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.6/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void SetProbePositions(Vector3[] probePositions)
```

### Parameters

**** (\[Vector3\[]]\(/engine/6000.6/script-reference/unityengine/vector3)): Array of probe positions to set.
