# GetProbePositions()

> Retrieves the probe positions from the BakeInput.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.6/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Vector3[] GetProbePositions()
```

### Returns

| Type                                                                  | Description               |
| --------------------------------------------------------------------- | ------------------------- |
| [Vector3\[\]](/engine/6000.6/script-reference/unityengine/vector3.md) | Array of probe positions. |
