# BakeProgressState()

> Constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.6/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public BakeProgressState()
```

### Remarks

Construct a new [BakeProgressState](/engine/6000.6/script-reference/unityengine/lighttransport/bakeprogressstate.md) object with initial state. The progress starts at 0% completion and is not cancelled. Use [BakeProgressState.SetTotalWorkSteps](/engine/6000.6/script-reference/unityengine/lighttransport/bakeprogressstate/settotalworksteps.md) to configure the expected work amount before starting operations.
