UnityComputeGPU
Backend for baking lighting using the GPU via Unity compute shaders. Uses a path tracing algorithm. This baker can utilize hardware accelerated ray tracing. On devices without hardware ray tracing, a compute shader based emulation path is used.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
UnityComputeGPU = 3