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Unity Engine

Unity Engine

XAtlas

The packing algorithm provided by xAtlas, a third-party UV packing library.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
XAtlas = 1

Remarks

This packing algorithm is slower than LightingSettings.LightmapPackingMethod.Unity, but produces tighter packing which can lower the number of lightmaps required.