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Unity Engine


ATrous

When enabled, the lightmap uses an A-Trous filter.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
ATrous = 1

Remarks

Use this to apply an A-Trous filter for the direct, indirect, or ambient occlusion part of the lightmap.