# blockAlignedPacking

> Aligns UV charts in the lightmap to 4x4 texel boundaries.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool blockAlignedPacking { get; set; }
```

### Remarks

Enabling this setting can mitigate artifacts caused by block texture compression but may reduce packing efficiency.

This setting only has an effect when using [LightingSettings.LightmapPackingMethod.XAtlas](/engine/6000.6/script-reference/unityengine/lightingsettings/lightmappackingmethod/xatlas.md).

Additional Resources: [LightingSettings.lightmapPackingMethod](/engine/6000.6/script-reference/unityengine/lightingsettings/lightmappackingmethod-1.md), [LightingSettings.lightmapPackingMode](/engine/6000.6/script-reference/unityengine/lightingsettings/lightmappackingmode-1.md).
