# albedoBoost

> The intensity of surface albedo throughout the Scene when considered in lighting calculations. This value influences the energy of light at each bounce. (Editor only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float albedoBoost { get; set; }
```

### Remarks

When light bounces off a surface, it is multiplied by the albedo of the surface. Change this value to increase or decrease the intensity of  albedo used throughout the Scene.

The range is 0 through 10. The default value is 1.

This setting affects lightmaps generated by the Baked Global Illumination system and the Enlighten Realtime Global Illumination system.

When Unity serializes this `LightingSettings` object as a [Lighting Settings Asset](/engine/6000.6/manual/lighting-overview/lighting-reference/class-lighting-settings.md), this property corresponds to the **Albedo Boost** property in the Lighting Settings Asset Inspector.

Additional Resources: [Lighting Settings Asset](/engine/6000.6/manual/lighting-overview/lighting-reference/class-lighting-settings.md).
