# luxAtDistance

> How far away to measure LightUnit.Lux from.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float luxAtDistance { get; set; }
```

### Remarks

Indicates the distance, in meters, where a surface should receive the amount of light equivalent to the provided number of [LightUnit.Lux](/engine/6000.6/script-reference/unityengine/rendering/lightunit/lux.md). Only relevant for lights with range attenuation & intensity measured in [LightUnit.Lux](/engine/6000.6/script-reference/unityengine/rendering/lightunit/lux.md). Only Scriptable Render Pipelines use this property; the built-in renderer does not support it.

Additional Resources: [LightUnit](/engine/6000.6/script-reference/unityengine/rendering/lightunit.md), [Light component](/engine/6000.6/manual/lighting-overview/lighting-birp/class-light.md).
