# forceVisible

> Force a light to be visible even if outside the view frustum.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool forceVisible { get; set; }
```

### Remarks

This is used for with system that require to get lights not cull by the view frustum such as realtime GI system.
