# enableSpotReflector

> Wether a Spot Light should simulate having a reflector.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool enableSpotReflector { get; set; }
```

### Remarks

When enabled, indicates that the Spot Light intensity should be simulated using a reflector. This means the narrower the Outer Angle, the more intense the Spot Light. When disabled, the intensity of the Light should match that of a Point Light and thus remains constant regardless of the Outer Angle. Only relevant for Spot Lights measued in [LightUnit.Lumen](/engine/6000.6/script-reference/unityengine/rendering/lightunit/lumen.md). Only Scriptable Render Pipelines use this property; the built-in renderer does not support it.

Additional Resources: [LightUnit](/engine/6000.6/script-reference/unityengine/rendering/lightunit.md), [Light component](/engine/6000.6/manual/lighting-overview/lighting-birp/class-light.md).
