# isBroken

> Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isBroken { get; }
```

### Remarks

This attempts to load the referenced object if the object is not already loaded.
