# bounceMinVelocity

> The minimum impact velocity which will cause the joint to bounce.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float bounceMinVelocity { get; set; }
```

### Remarks

Additional Resources: [JointLimits.bounciness](/engine/6000.6/script-reference/unityengine/jointlimits/bounciness.md).

Setting this very low, like zero, will cause the joint to never stop bouncing. This can lead to jittering and performance problems.

Setting this very high will cause to joint to never bounce.
